The game works in a multi-tiered system and for every dinosaur you hope to create, you have to first excavate archaeological digs for fossils, the research the genetic material until you have enough to hatch one of those suckers before finally putting the new dino in a habitat. The combination of playing god and using the strategy to do so actually comes together pretty nicely - or at least, early on it does. In the case of Jurassic Park, you're not picking the rides or designing roller coasters, but are creating every element of your dinosaur exhibits including the species of the lizard, their habitat, and how people will experience them. Games like Roller Coaster Tycoon proved to be popular among older gamers because of the micromanagement functions that allowed you to set the prices of the park's fast food outlets, manage a custodial staff, and handle security all for the purpose of running a profitable and popular amusement business. For those unfamiliar with the genre, the idea is to use an overhead/god's perspective to build a theme park from scratch, choosing the buildings, where they're going to be placed and how much to charge. There are missions and exercises separate from Operation Genesis that first teach you and the apply skills that you will need in that main theme park building mode. Let us explore! Gameplay Operation Genesis is the main mode and allows you to build your very own version of Jurassic Park. As the titles we mentioned earlier do a much better job of capturing the elements of what makes the genre so appealing, and goes to prove further why games of this type are so rarely explored outside of the PC. Unfortunately, there aren't too many positives to be found in Operation Genesis beyond its welcome concept.
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